

"To make these classes feel less encumbered and customization more concise," says the blog post, "we are working to reduce the quantity of abilities but ensuring that these classes remain distinct and unique. SWTOR gives Star Wars fans a chance to play and determine the fate of their favorite character. For fans of Star Wars, obviously the most discussed topic is the storyline and the available races and classes. The Old Republic's public test server is currently trialing the powertech, mercenary, juggernaut, and marauder combat styles. In addition, Star Wars the Old Republic would be featuring new elements including space combat and crew skills. Force wielders' choices will be limited by their faction, but they can eventually unlock the opposing variety of powers with enough Light or Dark Side points. While some games are focused on PvE or PvP, SWTOR has a bit of both, but it’s strongest point is the exciting storyline set in the well-known Star Wars universe. Bioware (the developer) focused on the storyline, presented to us by amazingly detailed class quests and frequent cutscenes. That Imperial agent wouldn't be able to choose a Force-based combat style, but would be able to choose any of the tech-based blaster styles: vanguard, commando, powertech, mercenary, scoundrel, or gunslinger, as well as sniper and operative. You’ll often hear The Old Republic is a story-driven game. In the new system, characters will have a combat style from level one, chosen from a much wider variety. The classes in one faction are essentially identical to their counterparts in the opposing faction, although they do have different starting planets, class quests, as well as a few subtle differences in play styles. Star Wars: The Old Republic features four basic classes for each faction.

Previously, you could choose from one of two advanced classes at level 10-an Imperial agent could pick from sniper or operative, for instance. Star Wars: The Old Republic Classes and Races.
